3/31/2024 0 Comments Star citizen gameplay![]() ![]() "I do feel like there's a shift in the business with what's happening right now, with the ability to be online and connect directly to the community and the fans," Roberts says. ![]() For one thing, Roberts says, developing SC at EA or Activision would require $40 to $50 million, whereas doing it at a more efficient indie outfit allows him to get the same functionality for half that cost. Roberts also talks at length about the benefits of developing publisher-free. CIG wouldn't have known how many players prefer non-combat gameplay under the old design-your-game-in-a-vacuum model. And I was shocked that 67 percent of the people said that they wanted to be an explorer," Roberts said. "We had all of these things like bounty hunter, mercenary, pirate, merchant, explorer. Much of the piece is old news if you've followed the game closely (also, the interview was conducted over a month ago at Gamescom), but there are still some juicy quotes from the space sim guru regarding his dream game's non-combat mechanics and publisher-free development cycle.Ĭommunity interaction and open development is allowing CIG to build a more relevant title, Roberts says. Gamasutra has just published an interview with Cloud Imperium head honcho Chris Roberts. ![]()
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